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About Motion in Games

Games have become a very important medium for both education and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in this area. The goal of the Motion in Games conference series is to bring together researchers from this variety of fields to present the most recent results and to initiate collaboration.

The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants. The proceedings are published as a Springer LNCS series, and selected best papers from the conference are published as an extended version in the Computer Animation and Virtual Worlds journal published by Wiley.

For the latest information about the upcoming Motion in Games conference, have a look here.

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