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MIG 2010 |
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Zeist, the Netherlands |
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The Third International Conference on |
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Following the very successful Motion in Games events in 2008 and 2009, we are organizing the Third International Conference on Motion in Games from 14-16 November 2010. Games have become a very important medium for both education and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in this area. The goal of the workshop Motion in Games is to bring together researchers from this variety of fields to present the most recent results and to initiate collaboration. The workshop is organized by the Dutch research project GATE. The workshop will consist of a regular paper session, as well as presentations by a selection of internationally renowned speakers in the field of games and simulations. TopicsPapers should be submitted in the Springer LNCS format and have a maximum of 12 pages. The relevant topics for this workshop include, but are not limited to:
Program ChairsRonan Boulic - VRLab, EPFL, Lausanne, Switzerland Local ChairsRoland Geraerts - Games and Virtual Worlds group, Utrecht University, the Netherlands Program CommitteeWill be published soon. Call For PapersDownload the PDF version of the MIG flyer here. ContactEmail: info@motioningames.org |