MIG 2010

Zeist, the Netherlands
November 14—16, 2010

The Third International Conference on
Motion in Games 2010

the Dom church

Following the very successful Motion in Games events in 2008 and 2009, we are organizing the Third International Conference on Motion in Games from 14-16 November 2010.

Games have become a very important medium for both education and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in this area. The goal of the workshop Motion in Games is to bring together researchers from this variety of fields to present the most recent results and to initiate collaboration. The workshop is organized by the Dutch research project GATE. The workshop will consist of a regular paper session, as well as presentations by a selection of internationally renowned speakers in the field of games and simulations.

Topics

Papers should be submitted in the Springer LNCS format and have a maximum of 12 pages. The relevant topics for this workshop include, but are not limited to:

· Animation Systems

· Animation Algorithms and Techniques

· Character Animation

· Behavioral Animation

· Facial Animation

· Particle Systems

· Simulation of Natural Environments

· Natural Motion Simulation

· Virtual Humans

· Crowd Simulation

· Path Planning

· Navigation and Way-finding

· Flocking and Steering Behavior

· Camera Motion

· Object Manipulation

· Motion Capture Techniques

· Motion Analysis and Synthesis

· Gesture Recognition

· Physics-based Motion

Program Chairs

Ronan Boulic - VRLab, EPFL, Lausanne, Switzerland
Yiorgos Chrysanthou
-  Dept. of Computer Science, University of Cyprus, Nicosia, Cyprus
Taku Komura
- Edinburgh University, UK

Local Chairs

Roland Geraerts - Games and Virtual Worlds group, Utrecht University, the Netherlands
Arjan Egges - Games and Virtual Worlds group, Utrecht University, the Netherlands
Mark Overmars - Games and Virtual Worlds group, Utrecht University, the Netherlands

Program Committee

Will be published soon.

Call For Papers

Download the PDF version of the MIG flyer here.

Contact

Email: info@motioningames.org