MIG’09

Zeist, the Netherlands
November 21—24, 2009

The Second International Workshop on
Motion in Games 2009

Program

Please find below the program (updated on November 4th). [printer friendly version]

Day 0

Saturday November 21

17:00   –

18:00

Registration

 

 

Welcome drinks and snacks

19:00   –

21:00

Diner

 

Day 1

Sunday November 22

9:00   –

9:15

Registration and coffee

9:15   –

9:30

Opening session

9:30   –

10:30

Behaviour and Affect – I
Nadia Magnenat-Thalmann and Maher Ben Moussa
Emotional humans and social robots for interactive games applications

 

 

Stéphane Donikian
A comparative review of reactive behaviour models as proposed in computer graphics and cognitive sciences

10:30   –

11:00

Coffee break

11:00   –

12:00

Motion Analysis and Synthesis – I
Ben van Basten, Ioannis Karamouzas and Sander Jansen
Exploiting motion capture to enhance avoidance behaviour in games

 

 

Edmond S.L. Ho and Taku Komura
Real-time character control for wrestling games

12:00   –

13:30

Lunch

13:30   –

15:00

Crowds
Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir and Daniel Cohen-Or
Data driven evaluation of crowds

 

 

Carol O'Sullivan
Variety is the spice of (virtual) life

 

 

Ming Lin
Interactive modeling, simulation and control of large-scale crowds and
traffic

15:00   –

15:30

Coffee break

15:30   –

17:00

Navigation and Steering – I
Jean-Paul Laumond
Human and humanoid locomotion

 

 

Roland Geraerts
Camera Planning in virtual environments using the corridor map method

 

 

Shawn Singh, Mubbasir Kapadia, Glenn Reinman and Petros Faloutsos
An open framework for developing, evaluating, and sharing steering
algorithms

17:15   –

23:15

Social event and diner

 

Day 2

Monday November 23

9:00   –

9:30

Coffee

9:30   –

10:30

Avoidance Behaviour – I

Liangjun Zhang, Jia Pan and Dinesh Manocha
Motion planning and synthesis of human-like characters in constrained environments

 

 

Sébastien Paris, Anton Gerdelan and Carol O'Sullivan
CA-LOD: Collision avoidance level of detail for scalable, controllable
crowds

10:30   –

11:00

Coffee break

11:00   –

12:00

Rendering and Video
Shang Ma, Xiaohui Liang, Zhuo Yu and Wei Ren
Light space cascaded shadow maps for large scale dynamic
environments

 

 

Peter Quax, Fabian Di Fiore, Panagiotis Issaris, Wim Lamotte and Frank Van Reeth
Practical and scalable transmission of segmented video sequences to multiple players using H.264

12:00   –

13:30

Lunch

13:30   –

15:00

Physics

Ronan Boulic and Daniel Raunhardt
Integrated analytic and linearized inverse kinematics for precise full body interactions

 

 

Brian Allen and Petros Faloutsos
Evolved controllers for physical character locomotion

 

 

Lihua You, Richard Southern and Jian Jun Zhang
Adaptive physics – inspired facial animation

15:00   –

15:30

Coffee break

15:30   –

17:00

Navigation and Steering – II

Leonard van Driel and Rafael Bidarra
A semantic navigation model for video games

 

 

Ben van Basten and Arjan Egges
Path abstraction for combined navigation and animation

 

 

Yijiang Zhang, Julien Pettré, Qunsheng Peng and Stéphane Donikian
Data based steering of virtual human using a velocity-space approach

17:00   –

18:00

Snacks

19:00   –

21:00

Diner

 

Day 3

Tuesday November 24

9:00   –

9:30

Coffee

9:30   –

10:30

Avoidance Behaviour – II

René van den Berg, Juan M. Rejen and Rafael Bidarra
Collision avoidance between avatars of real and virtual individuals

 

 

Ioannis Karamouzas and Mark Overmars
A predictive collision avoidance model for pedestrian simulation

10:30   –

11:00

Coffee break

11:00   –

12:00

Behaviour and Affect – II

Catherine Pelachaud
Large palette of expressive behaviours for virtual agents

 

 

Anton Nijholt, Dennis Reidsma and Herwin van Welbergen
Synchronicity and virtual humans: towards mutually coordinated
multimodal interaction

12:00   –

13:30

Lunch

13:30   –

15:00

Motion Analysis and Synthesis – II

Scott King
Automated lip-synchronized animation from text

 

 

Schubert Carvalho, Ronan Boulic and Daniel Thalmann
Motion pattern encapsulation for data-Driven constraint-based
motion editing

 

 

Anne-Hélène Olivier, Richard Kulpa, Julien Pettré and Armel Crétual
A velocity-curvature space approach for walking motions analysis

15:00   –

15:15

Closing session

 

the Dom church