Program
Please find below the program (updated on November 4th). [printer friendly version]
Day 0
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Saturday November 21
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17:00 –
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18:00
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Registration
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Welcome drinks and snacks
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19:00 –
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21:00
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Diner
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Day 1
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Sunday November 22
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9:00 –
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9:15
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Registration and coffee
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9:15 –
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9:30
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Opening session
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9:30 –
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10:30
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Behaviour and Affect – I
Nadia Magnenat-Thalmann and Maher Ben Moussa
Emotional humans and social robots for interactive games applications
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Stéphane Donikian
A comparative review of reactive behaviour models as proposed in computer graphics and cognitive sciences
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10:30 –
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11:00
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Coffee break
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11:00 –
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12:00
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Motion Analysis and Synthesis – I
Ben van Basten, Ioannis Karamouzas and Sander Jansen
Exploiting motion capture to enhance avoidance behaviour in games
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Edmond S.L. Ho and Taku Komura
Real-time character control for wrestling games
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12:00 –
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13:30
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Lunch
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13:30 –
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15:00
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Crowds
Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir and Daniel Cohen-Or
Data driven evaluation of crowds
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Carol O'Sullivan
Variety is the spice of (virtual) life
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Ming Lin
Interactive modeling, simulation and control of large-scale crowds and
traffic
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15:00 –
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15:30
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Coffee break
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15:30 –
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17:00
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Navigation and Steering – I
Jean-Paul Laumond
Human and humanoid locomotion
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Roland Geraerts
Camera Planning in virtual environments using the corridor map method
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Shawn Singh, Mubbasir Kapadia, Glenn Reinman and Petros Faloutsos
An open framework for developing, evaluating, and sharing steering
algorithms
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17:15 –
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23:15
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Social event and diner
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Day 2
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Monday November 23
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9:00 –
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9:30
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Coffee
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9:30 –
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10:30
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Avoidance Behaviour – I
Liangjun Zhang, Jia Pan and Dinesh Manocha
Motion planning and synthesis of human-like characters in constrained environments
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Sébastien Paris, Anton Gerdelan and Carol O'Sullivan
CA-LOD: Collision avoidance level of detail for scalable, controllable
crowds
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10:30 –
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11:00
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Coffee break
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11:00 –
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12:00
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Rendering and Video
Shang Ma, Xiaohui Liang, Zhuo Yu and Wei Ren
Light space cascaded shadow maps for large scale dynamic
environments
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Peter Quax, Fabian Di Fiore, Panagiotis Issaris, Wim Lamotte and Frank Van Reeth
Practical and scalable transmission of segmented video sequences to multiple players using H.264
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12:00 –
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13:30
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Lunch
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13:30 –
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15:00
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Physics
Ronan Boulic and Daniel Raunhardt
Integrated analytic and linearized inverse kinematics for precise full body interactions
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Brian Allen and Petros Faloutsos
Evolved controllers for physical character locomotion
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Lihua You, Richard Southern and Jian Jun Zhang
Adaptive physics – inspired facial animation
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15:00 –
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15:30
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Coffee break
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15:30 –
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17:00
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Navigation and Steering – II
Leonard van Driel and Rafael Bidarra
A semantic navigation model for video games
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Ben van Basten and Arjan Egges
Path abstraction for combined navigation and animation
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Yijiang Zhang, Julien Pettré, Qunsheng Peng and Stéphane Donikian
Data based steering of virtual human using a velocity-space approach
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17:00 –
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18:00
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Snacks
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19:00 –
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21:00
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Diner
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Day 3
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Tuesday November 24
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9:00 –
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9:30
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Coffee
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9:30 –
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10:30
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Avoidance Behaviour – II
René van den Berg, Juan M. Rejen and Rafael Bidarra
Collision avoidance between avatars of real and virtual individuals
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Ioannis Karamouzas and Mark Overmars
A predictive collision avoidance model for pedestrian simulation
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10:30 –
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11:00
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Coffee break
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11:00 –
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12:00
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Behaviour and Affect – II
Catherine Pelachaud
Large palette of expressive behaviours for virtual agents
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Anton Nijholt, Dennis Reidsma and Herwin van Welbergen
Synchronicity and virtual humans: towards mutually coordinated
multimodal interaction
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12:00 –
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13:30
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Lunch
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13:30 –
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15:00
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Motion Analysis and Synthesis – II
Scott King
Automated lip-synchronized animation from text
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Schubert Carvalho, Ronan Boulic and Daniel Thalmann
Motion pattern encapsulation for data-Driven constraint-based
motion editing
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Anne-Hélène Olivier, Richard Kulpa, Julien Pettré and Armel Crétual
A velocity-curvature space approach for walking motions analysis
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15:00 –
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15:15
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Closing session
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