MIG 2010

Zeist, the Netherlands
November 14—16, 2010

The Third International Conference on
Motion in Games 2010

the Dom church

Following the very successful Motion in Games events in 2008 and 2009, we are organizing the Third International Conference on Motion in Games from 14-16 November 2010.

Games have become a very important medium for both education and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in this area. The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present the most recent results and to initiate collaboration. The conference is organized by the Dutch research project GATE. The conference will consist of a regular paper session, as well as presentations by a selection of internationally renowned speakers in the field of games and simulations.

The conference proceedings will be published as a volume in the Lecture Notes in Computer Science series, by Springer. See LNCS 5277 and LNCS 5884 for the MIG’08 and MIG’09 proceedings. The MIG 2010 proceedings are available through the SpringerLink (LNCS 6459) website.

Topics

Papers should be submitted in the Springer LNCS format and have a maximum of 12 pages. The relevant topics for this conference include, but are not limited to:

· Animation Systems

· Animation Algorithms and Techniques

· Character Animation

· Behavioral Animation

· Facial Animation

· Particle Systems

· Simulation of Natural Environments

· Natural Motion Simulation

· Virtual Humans

· Crowd Simulation

· Path Planning

· Navigation and Way-finding

· Flocking and Steering Behavior

· Camera Motion

· Object Manipulation

· Motion Capture Techniques

· Motion Analysis and Synthesis

· Gesture Recognition

· Physics-based Motion

Call For Papers

Download the PDF version of the Call for papers here.

Important Dates

Paper submission:               July 13, 2010.
Notification of acceptance:   August 24, 2010.
Camera ready paper:           September 3, 2010.
Registration:                       September 10, 2010.

Program Chairs

Ronan Boulic - VRLab, EPFL, Lausanne, Switzerland
Yiorgos Chrysanthou
- Dept. of Computer Science, University of Cyprus, Nicosia, Cyprus
Taku Komura
- Edinburgh University, UK

Local Chairs

Roland Geraerts - Games and Virtual Worlds group, Utrecht University, the Netherlands
Arjan Egges - Games and Virtual Worlds group, Utrecht University, the Netherlands
Mark Overmars - Games and Virtual Worlds group, Utrecht University, the Netherlands

Program Committee

Allbeck, Jan M. - Dept. of Computer Science, George Mason University, USA
Amato, Nancy - Dept. of Computer Science and Engineering, Texas A&M University, USA
Badler, Norman - Dept. of Comp. and Inform. Science, University of Pennsylvania, USA
Cani, Marie-Paule - INRIA, Grenoble, France
Courty, Nicolas - University of South Brittany, Vannes, France
Donikian, Stéphane - IRISA, Rennes, France
Faloutsos, Petros - Dept. of Computer Science, University of California, USA
Galoppo, Nico - Intel Corporation, Portland OR, USA
Gross, Markus - ETH Z
urich, Dept. of Computer Science, Switzerland
Kallmann, Marcelo
- Computer Graphics Labs, UC Merced, USA
Kim, HyungSeok - Dept. of Internet & Multimedia Engin., Konkuk University, Seoul, Korea
King, Scott - Computer Sciences Department, Texas A&M, Corpus Christi, USA

Lau, Manfred - JST ERATO Igarashi Design Interface Project, Japan
Laumond, Jean-Paul - LAAS, Toulouse, France
Liu, Karen - School of Interactive Computing, Georgia Institute of Technology, USA
Loscos, Celine - Universitat de Girona, GGG-IIiA, Girona, Spain
Magnenat-Thalmann, Nadia - MIRALab, Geneva, Switzerland
Manocha, Dinesh - Dept. of Computer Science, University of North Carolina, USA
Multon, Franck - CNRS-INRIA, France
Nijholt, Anton - Dept. of Computer Science, Universiteit Twente, the Netherlands
O'Sullivan, Carol - Dept. of Computer Science, Trinity College Dublin, Ireland
van de Panne, Michiel - Dept. of Computer Science, Univ. of British Columbia, Canada
Pelachaud, Catherine - CNRS, France
Pettré, Julien - IRISA, Rennes, France
Shin, Sung Yong - Dept. of CS, Korea Advanced Inst. of Science and Technology, Korea
Thalmann, Daniel - VRLab, EPFL, Lausanne, Switzerland
Terzopoulos, Demetri - Dept. of Computer Science, University of California, USA
Yin, KangKang - Microsoft Research Asia, China
Zhang, Jian - Computer Animation Research Centre, Bournemouth University, UK
Zordan, Victor - Dept. of Computer Science and Engineering, University of California, USA

Confirmed Speakers

Allbeck, Jan M. - Dept. of Computer Science, George Mason University, USA
Amato, Nancy - Dept. of Computer Science and Engineering, Texas A&M University, USA
Cani, Marie-Paule - INRIA, Grenoble, France
Courty, Nicolas - University of South Brittany, Vannes, France
Kallmann, Marcelo - Computer Graphics Labs, UC Merced, USA
Lau, Manfred - JST ERATO Igarashi Design Interface Project, Japan
Multon, Franck - CNRS-INRIA, France
van de Panne, Michiel - Dept. of Computer Science, Univ. of British Columbia, Canada
Sumner, Robert - Disney Research Zurich, Switzerland
Terzopoulos, Demetri - Dept. of Computer Science, University of California, USA
Katsu Yamane, Disney Research, Pittsburgh, USA
Zordan, Victor - Dept. of Computer Science and Engineering, University of California, USA

Contact

Email: info@motioningames.org

Supporting Organizations

The sponsors of the workshop are GATE, Utrecht University and Eurographics.
The proceedings are printed by Springer.

Logo: GATELogo: Utrecht University