Program
Please find below the program (updated on October 27th). [printer friendly version]
The conference finishes on November 16 (17:00). You are invited to stay an additional night at the expense of 100, which includes the diner on November 16 (19:00) and a breakfast the next day.
All speakers will be given a time slot of 30 minutes, which includes answering questions and setting up the presentation. The posters will be presented on Monday, November 15, during a snack session. You may print them in A0-format (length: 1189mm, width: 841mm). We will provide the material to attach them on the boards.
Day 0
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Saturday (November 13)
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14:00
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18:00
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Free shuttle bus driving between Driebergen-Zeist and the conference center
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17:00
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19:00
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Registration and drinking session
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19:00
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21:00
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Diner
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Day 1
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Sunday (November 14)
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9:00
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9:30
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Registration and coffee, Opening session
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9:30
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10:30
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Body Simulation
Demetri Terzopoulos
Simulating Humans and Lower Animals
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Thomas Geijtenbeek, Antonie van den Bogert, Ben van Basten and Arjan Egges
Evaluating the Physical Realism of Character Animations using Musculoskeletal Models
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10:30
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11:00
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Coffee break
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11:00
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12:00
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Navigation
Joseph Harrison, Christopher Vo and Jyh-Ming Lien
Scalable and Robust Shepherding via Deformable Shape
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Marcelo Kallmann
Navigation Queries from Triangular Meshes
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12:00
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13:30
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Lunch
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13:30
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15:00
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Body Control
Wenjia Huang, Mubbasir Kapadia and Demetri Terzopoulos
Full-Body Hybrid Motor Control for Reaching
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Brian Allen, Michael Neff and Petros Faloutsos
Pose Control in Dynamic Conditions
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Ronan Boulic, Damien Maupu, Manuel Peinado and Daniel Raunhardt
Spatial Awareness in Full-Body Immersive Interactions: Where do we stand?
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15:00
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15:30
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Coffee break
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15:30
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17:00
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Motion Planning
Manfred Lau and James Kuffner
Scalable Precomputed Search Trees
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Athanasios Krontiris, Sushil Louis and Kostas Bekris
Simulating Formations of Non-Holonomic Systems with Control Limits Along Curvilinear Coordinates
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Marjan van den Akker, Roland Geraerts, Han Hoogeveen and Corien Prins
Path Planning for Groups using Column Generation
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17:15
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23:30
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Social Event
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Day 2
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Monday (November 15)
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9:00 9:30
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Coffee
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9:30 10:30
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Physically-Based Character Control
Michiel van de Panne
Skills-in-a-box: Towards abstract models of motor skills
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Victor Zordan
Angular momentum control in coordinated behaviors
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10:30 11:00
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Coffee break
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11:00 12:00
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Crowd and formation
Samuel Rodriguez, Jory Denny, Takis Zourntos and Nancy Amato
Toward Simulating Realistic Pursuit-Evasion Using a Roadmap-Based Approach
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Christopher Vo and Jyh-Ming Lien
Following a Large Unpredictable Group of Targets Among Obstacles
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12:00 13:30
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Lunch
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13:30 15:00
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Geometry
Galina Pasko, Denis Kravtsov and Alexander Pasko
Real-Time Space-Time Blending with Improved User Control
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Jie Long, Cory Reimschussel, Anthony Hall, Ontario Britton and Michael Jones
Motion Capture for a Natural Tree in the Wind
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Damien Rohmer, Stefanie Hahmann and Marie-Paule Cani
Active Geometry for Game Characters
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15:00 15:30
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Coffee break
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15:30 17:00
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Autonomous Characters
Jan M. Allbeck
CAROSA: A Tool for Authoring NPCs
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Ugo Erra, Bernardino Frola and Vittorio Scarano
BehaveRT: a GPU-based library for autonomous characters
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Michael Wiίner, Felix Kistler and Elisabeth Andrι
Level of Detail AI for Virtual Characters in Games and Simulation
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17:30 19:00
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Snacks & Poster Session
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19:00 21:00
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Diner
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22:00
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Live show by The Euler Angles
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Day 3
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Tuesday (November 16)
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9:00
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9:30
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Coffee
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9:30
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10:30
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Learning Movements
Hubert Shum, Taku Komura, Takaaki Shiratori and Shu Takagi
Physically-based Character Control in Low Dimensional Space
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Panayiotis Charalambous and Yiorgos Chrysanthou
Learning Crowd Steering Behaviors
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10:30
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11:00
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Coffee break
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11:00
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12:00
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Motion Synthesis
Yazhou Huang and Marcelo Kallmann
Motion Parameterization with Inverse Blending
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Katsu Yamane and Kwang Won Sok
Planning and Synthesizing Superhero Motions
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12:00
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13:30
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Lunch
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13:30
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15:00
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Perception
Ludovic Hoyet, Franck Multon, Taku Komura and Anatole Lecuyer
Perception based real-time dynamic adaptation of human motions
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Cagla Cig, Zerrin Kasap, Arjan Egges and Nadia Magnenat-Thalmann
Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors
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Nicolas Courty
Why is the Creation of a Virtual Signer Challenging Computer Animation?
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15:00
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15:30
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Coffee
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15:30
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17:00
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Real-time Graphics
Young-Min Kang
Realtime rendering of realistic fabric with alternation of deformed anisotropy
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Xiubo Liang, Ludovic Hoyet, Weidong Geng and Franck Multon
Responsive action generation by physically-based motion retrieval and adaptation
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Thomas Oskam, Robert W. Sumner and Markus Gross
Visibility Transition Planning for Dynamic Camera Control
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17:00
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Closing Session
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