MIG 2010

Zeist, the Netherlands
November 14—16, 2010

The Third International Conference on
Motion in Games 2010

the Dom church

Program

Please find below the program (updated on October 27th). [printer friendly version]

The conference finishes on November 16 (17:00). You are invited to stay an additional night at the expense of €100, which includes the diner on November 16 (19:00) and a breakfast the next day.

All speakers will be given a time slot of 30 minutes, which includes answering questions and setting up the presentation. The posters will be presented on Monday, November 15, during a snack session. You may print them in A0-format (length: 1189mm, width: 841mm). We will provide the material to attach them on the boards.

Day 0

Saturday (November 13)

14:00   –

18:00

Free shuttle bus driving between Driebergen-Zeist and the conference center

17:00   –

19:00

Registration and drinking session

19:00   –

21:00

Diner

 

Day 1

Sunday (November 14)

9:00   –

9:30

Registration and coffee, Opening session

9:30   –

10:30

Body Simulation

Demetri Terzopoulos
Simulating Humans and Lower Animals

 

 

Thomas Geijtenbeek, Antonie van den Bogert, Ben van Basten and Arjan Egges
Evaluating the Physical Realism of Character Animations using Musculoskeletal Models

10:30   –

11:00

Coffee break

11:00   –

12:00

Navigation

Joseph Harrison, Christopher Vo and Jyh-Ming Lien
Scalable and Robust Shepherding via Deformable Shape

 

 

Marcelo Kallmann
Navigation Queries from Triangular Meshes

12:00   –

13:30

Lunch

13:30   –

15:00

Body Control

Wenjia Huang, Mubbasir Kapadia and Demetri Terzopoulos
Full-Body Hybrid Motor Control for Reaching

 

 

Brian Allen, Michael Neff and Petros Faloutsos
Pose Control in Dynamic Conditions

 

 

Ronan Boulic, Damien Maupu, Manuel Peinado and Daniel Raunhardt
Spatial Awareness in Full-Body Immersive Interactions: Where do we stand?

15:00   –

15:30

Coffee break

15:30   –

17:00

Motion Planning

Manfred Lau and James Kuffner
Scalable Precomputed Search Trees

 

 

Athanasios Krontiris, Sushil Louis and Kostas Bekris
Simulating Formations of Non-Holonomic Systems with Control Limits Along Curvilinear Coordinates

 

 

Marjan van den Akker, Roland Geraerts, Han Hoogeveen and Corien Prins
Path Planning for Groups using Column Generation

17:15   –

23:30

Social Event

 

Day 2

Monday (November 15)

9:00   – 9:30

Coffee

9:30   – 10:30

Physically-Based Character Control

Michiel van de Panne
Skills-in-a-box: Towards abstract models of motor skills

 

Victor Zordan
Angular momentum control in coordinated behaviors

10:30   – 11:00

Coffee break

11:00   – 12:00

Crowd and formation

Samuel Rodriguez, Jory Denny, Takis Zourntos and Nancy Amato
Toward Simulating Realistic Pursuit-Evasion Using a Roadmap-Based Approach

   

Christopher Vo and Jyh-Ming Lien
Following a Large Unpredictable Group of Targets Among Obstacles

12:00   – 13:30

Lunch

13:30   – 15:00

Geometry

Galina Pasko, Denis Kravtsov and Alexander Pasko
Real-Time Space-Time Blending with Improved User Control

   

Jie Long, Cory Reimschussel, Anthony Hall, Ontario Britton and Michael Jones
Motion Capture for a Natural Tree in the Wind

   

Damien Rohmer, Stefanie Hahmann and Marie-Paule Cani
Active Geometry for Game Characters

15:00   – 15:30

Coffee break

15:30   – 17:00

Autonomous Characters

Jan M. Allbeck
CAROSA: A Tool for Authoring NPCs

   

Ugo Erra, Bernardino Frola and Vittorio Scarano
BehaveRT: a GPU-based library for autonomous characters

   

Michael Wiίner, Felix Kistler and Elisabeth Andrι
Level of Detail AI for Virtual Characters in Games and Simulation

17:30 – 19:00

Snacks & Poster Session

19:00 – 21:00

Diner

22:00

Live show by “The Euler Angles”

 

Day 3

Tuesday (November 16)

9:00   –

9:30

Coffee

9:30   –

10:30

 Learning Movements

Hubert Shum, Taku Komura, Takaaki Shiratori and Shu Takagi
Physically-based Character Control in Low Dimensional Space

 

 

Panayiotis Charalambous and Yiorgos Chrysanthou
Learning Crowd Steering Behaviors

10:30   –

11:00

Coffee break

11:00   –

12:00

Motion Synthesis

Yazhou Huang and Marcelo Kallmann
Motion Parameterization with Inverse Blending

 

 

Katsu Yamane and Kwang Won Sok
Planning and Synthesizing Superhero Motions

12:00   –

13:30

Lunch

13:30   –

15:00

Perception

Ludovic Hoyet, Franck Multon, Taku Komura and Anatole Lecuyer
Perception based real-time dynamic adaptation of human motions

 

 

Cagla Cig, Zerrin Kasap, Arjan Egges and Nadia Magnenat-Thalmann
Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors

 

 

Nicolas Courty
Why is the Creation of a Virtual Signer Challenging Computer Animation?

15:00   –

15:30

Coffee

15:30   –

17:00

Real-time Graphics

Young-Min Kang
Realtime rendering of realistic fabric with alternation of deformed anisotropy

 

 

Xiubo Liang, Ludovic Hoyet, Weidong Geng and Franck Multon
Responsive action generation by physically-based motion retrieval and adaptation

 

 

Thomas Oskam, Robert W. Sumner and Markus Gross
Visibility Transition Planning for Dynamic Camera Control

17:00

 

Closing Session