MIG’09

Zeist, the Netherlands
November 21—24, 2009

The Second International Workshop on
Motion in Games 2009

the Dom church

Following the very successful Motion in Games event in June 2008, we are organizing the Second International Workshop on Motion in Games from 21-24 November 2009.

Games have become a very important medium for both education and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in this area. The goal of the workshop Motion in Games is to bring together researchers from this variety of fields to present the most recent results and to initiate collaboration. The workshop is organized by the Dutch research project GATE. The workshop will consist of a regular paper session, as well as presentations by a selection of internationally renowned speakers in the field of games and simulations.

The workshop proceedings will be published as a volume in the Lecture Notes in Computer Science series, by Springer. By November 2009, they can be accessed through the SpringerLink (LNCS 5884) website. A selection of the best papers will be published as a special issue in the Computer Animation and Virtual Worlds journal published by Wiley.

Topics

Papers should be submitted in the Springer LNCS format and have a maximum of 12 pages. The relevant topics for this workshop include, but are not limited to:

· Animation Systems

· Animation Algorithms and Techniques

· Character Animation

· Behavioural Animation

· Facial Animation

· Particle Systems

· Simulation of Natural Environments

· Natural Motion Simulation

· Virtual Humans

· Crowd Simulation

· Path Planning

· Navigation and Wayfinding

· Flocking and Steering Behaviour

· Camera Motion

· Object Manipulation

· Motion Capture Techniques

· Motion Analysis and Synthesis

· Gesture Recognition

· Physics-based Motion

Important Dates

Paper submission:                      July 15, 2009
Notification of acceptance:          August 31, 2009
Final camera-ready submission:  September 15, 2009

Program Chairs

Mark Overmars - Games and Virtual Worlds group, Utrecht University, the Netherlands
Arjan Egges - Games and Virtual Worlds group, Utrecht University, the Netherlands

Local Chair

Roland Geraerts - Games and Virtual Worlds group, Utrecht University, the Netherlands

Program Committee

Boulic, Ronan - VRLab, EPFL, Lausanne, Switzerland
Chrysanthou, Yiorgos - Dept. of Computer Science, University of Cyprus, Nicosia, Cyprus
Donikian, Stéphane - IRISA, Rennes, France
Di Fiore, Fabian - University of Hasselt, Hasselt, Belgium
Egges, Arjan - Dept. of Computer Science, Utrecht University, the Netherlands
Faloutsos, Petros - Dept. of Computer Science, University of California, USA
Geraerts, Roland - Dept. of Computer Science, Utrecht University, the Netherlands
King, Scott - Computer Sciences Department, Texas A&M, Corpus Christi, USA
Komura, Taku - Edinburgh University, UK
Kuffner, James - Robotics Institute, Carnegie Mellon University, USA
Laumond, Jean-Paul - LAAS, Toulouse, France
Lin, Ming - Dept. of Computer Science, University of North Carolina, USA
Magnenat-Thalmann, Nadia - MIRALab, Geneva, Switzerland
Manocha, Dinesh - Dept. of Computer Science, University of North Carolina, USA
Multon, Franck - CNRS-INRIA, France
M
üller, Heinrich - Dortmund University of Technology, Germany
Nijholt, Anton - Dept. of Computer Science, Universiteit Twente, the Netherlands
O'Sullivan, Carol - Dept. of Computer Science, Trinity College Dublin, Ireland
Overmars, Mark - Dept. of Computer Science, Utrecht University, the Netherlands
Pelachaud, Catherine - CNRS, France
Pettré, Julien - IRISA, Rennes, France
Thalmann, Daniel - VRLab, EPFL, Lausanne, Switzerland
Zhang, Jian - Computer Animation Research Centre, Bournemouth University, UK

Call For Papers

Download the PDF version of the MIG flyer here.

Contact

Email: info@motioningames.org

Supporting Organizations

The sponsors of the workshop are GATE, Universiteit Utrecht and Microsoft Nederland. The proceedings are printed by Springer.

Logo: GATELogo: Utrecht University