Motion in Games 2008

June 14-17, 2008

Utrecht, The Netherlands

Organized by

Center of Advanced Gaming and Simulation

in cooperation with NLGD

Games have become a very important medium for both education and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in this area. The goal of the workshop Motion in Games is to bring together researchers from this variety of fields to present the most recent results and to initiate collaboration. The workshop is organized by the Center for Advanced Gaming and Simulation and funded by the Dutch research project GATE. We plan to have around 40-50 participants. Participation to this workshop is on invitation only and will be free of charge.

After the workshop has taken place, a post-proceedings will be published as a volume in the Lecture Notes in Computer Science series, published by Springer.

The relevant topics for this workshop include, but are not limited to:

Important Dates

April 13, 2008 - Paper submission

May 12, 2008 - Notification/Comments and remarks on papers to authors

May 25, 2008 - Camera-ready papers for workshop proceedings

Local Organizing Committee

Prof. dr. Mark Overmars
Games and Virtual Worlds group, Universiteit Utrecht, NL

Dr. ir. Arjan Egges
Games and Virtual Worlds group, Universiteit Utrecht, NL

Drs. Arno Kamphuis
Games and Virtual Worlds group, Universiteit Utrecht, NL